“Exploring VESPA 2.0 Implementation for Cognitive Rehabilitation in Severe Acquired Brain Injury: A Preliminary Study”
DOI:
https://doi.org/10.13129/3035-062X/prnr-5542Keywords:
acquired brain injury, virtual reality, neurorehabilitation, cognitive recovery, neuroplasticityAbstract
Background: Severe acquired brain injury (ABI) frequently results in profound cognitive impairment. Non-immersive virtual reality (VR) delivered at the bedside represents a promising rehabilitation tool for patients who have emerged from a minimally conscious state.
Objective: To evaluate the feasibility, safety, and preliminary efficacy of VESPA 2.0, a tablet-based non-immersive VR system, for cognitive rehabilitation in severe ABI.
Methods: Six patients (4 males, 2 females; mean age 40.8 ± 14.5 years) with traumatic brain injury (n = 1), ischemic stroke (n = 4), or cerebral hemorrhage (n = 1) completed a 12-week individualized bedside VR training program (30–45 min, three times/week), targeting orientation, attention, reaction time, semantic memory, and executive functions. Clinical outcomes (MMSE, FIM, Barthel Index, RCS-E) were assessed at baseline, mid-treatment, and post-treatment. Group-level changes were examined via Friedman tests; individual task trajectories were analyzed using Kendall's Tau-U.
Results: All patients completed the protocol with full adherence and no adverse events. Significant group-level improvements were observed in MMSE (χ²(2) = 11.273, p = .004, W = 0.939), FIM (χ²(2) = 10.333, p = .006, W = 0.861), and Barthel Index (χ²(2) = 10.000, p = .007, W = 0.833), all with large effect sizes. At the single-case level, two patients achieved statistically significant Tau-U effects: the patient with TBI showed faster semantic matching performance (Tau-U = −0.97, p < .05), and one patient with ischemic stroke reached maximal accuracy in semantic categorization (Tau-U = +1.00, p < .05). Remaining patients showed positive but non-significant trends. All patients preferred VR over traditional paper-and-pencil exercises.
Conclusions: Tablet-based, bedside non-immersive VR with VESPA 2.0 was feasible, safe, and associated with significant cognitive and functional gains in severe ABI. Larger controlled trials are warranted to confirm these preliminary findings
References
Brassel, S., Power, E., Campbell, A., Brunner, M., & Togher, L. (2021). Recommendations for the design and implementation of virtual reality for acquired brain injury rehabilitation: Systematic review. Journal of Medical Internet Research, 23(7), e26344. https://doi.org/10.2196/26344.
Brundage, S. B., Graap, K., Gibbons, K. F., Ferrer, M., & Brooks, J. (2006). Frequency of stuttering during challenging and supportive virtual reality job interviews. Journal of fluency disorders, 31(4), 325–339. https://doi.org/10.1016/j.jfludis.2006.08.003.
Cardile, D., Arena, C., Corallo, F., Giuffrida, G. M., Giustiniani, A., Maggio, M. G., Rifici, C., Quartarone, A., Tomaiuolo, F., & Calabrò, R. S. (2025). A systematic review on the use of virtual reality in post-stroke patients: Exploring when modalities make the difference in executive and motor recovery. Frontiers in Virtual Reality, 6, Article 1653968. https://doi.org/10.3389/frvir.2025.1653968.
Catania, V., Rundo, F., Panerai, S., & Ferri, R. (2023). Virtual Reality for the Rehabilitation of Acquired Cognitive Disorders: A Narrative Review. Bioengineering (Basel, Switzerland), 11(1), 35. https://doi.org/10.3390/bioengineering11010035.
Cicerone, K. D., Langenbahn, D. M., Braden, C., Malec, J. F., Kalmar, K., Fraas, M., Felicetti, T., Laatsch, L., Harley, J. P., Bergquist, T., Azulay, J., Cantor, J., & Ashman, T. (2011). Evidence-based cognitive rehabilitation: Updated review of the literature from 2003 through 2008. Archives of Physical Medicine and Rehabilitation, 92(4), 519–530. https://doi.org/10.1016/j.apmr.2010.11.015.
Cicerone, K. D., Goldin, Y., Ganci, K., Rosenbaum, A., Wethe, J. V., Langenbahn, D. M., Malec, J. F., Bergquist, T. F., Kingsley, K., Nagele, D., Trexler, L., Fraas, M., Bogdanova, Y., & Harley, J. P. (2019). Evidence-Based Cognitive Rehabilitation: Systematic Review of the Literature From 2009 Through 2014. Archives of physical medicine and rehabilitation, 100(8), 1515–1533. https://doi.org/10.1016/j.apmr.2019.02.011.
Demeco, A., Zola, L., Frizziero, A., Martini, C., Palumbo, A., Foresti, R., & Barletta, M. (2023). Immersive virtual reality in post-stroke rehabilitation: A systematic review. Sensors, 23(3), 1712. https://doi.org/10.3390/s23031712.
De Luca, R., Bonanno, M., Marra, A., Rifici, C., Pollicino, P., Caminiti, A., Castorina, M. V., Santamato, A., Quartarone, A., & Calabrò, R. S. (2023). Can Virtual Reality Cognitive Rehabilitation Improve Executive Functioning and Coping Strategies in Traumatic Brain Injury? A Pilot Study. Brain sciences, 13(4), 578. https://doi.org/10.3390/brainsci13040578.
Figeys, M., Koubasi, F., Hwang, D., Hunder, A., Miguel-Cruz, A., & Ríos Rincón, A. (2023). Challenges and promises of mixed-reality interventions in acquired brain injury rehabilitation: A scoping review. International journal of medical informatics, 179, 105235. https://doi.org/10.1016/j.ijmedinf.2023.105235.
Giacino, J. T., Ashwal, S., Childs, N., Cranford, R., Jennett, B., Katz, D. I., Kelly, J. P., Rosenberg, J. H., Whyte, J., Zafonte, R. D., & Zasler, N. D. (2004). The minimally conscious state: Definition and diagnostic criteria. Neurology, 58(3), 349–353. https://doi.org/10.1212/WNL.58.3.349
Giacino, J., Fins, J., Laureys, S. et al. Disorders of consciousness after acquired brain injury: the state of the science. Nat Rev Neurol 10, 99–114 (2014). https://doi.org/10.1038/nrneurol.2013.279.
Huygelier, H., Mattheus, E., Abeele, V. V., Van Ee, R., & Gillebert, C. R. (2021). The use of the term virtual reality in post-stroke rehabilitation: A scoping review and commentary. Psychologica Belgica, 61(1), 145–162. https://doi.org/10.5334/pb.1069
Larson, E. B., Feigon, M., Gagliardo, P., & Dvorkin, A. Y. (2014). Virtual reality and cognitive rehabilitation: a review of current outcome research. NeuroRehabilitation, 34(4), 759–772. https://doi.org/10.3233/NRE-141078.
Latella, D., Formica, C., Ielo, A., Grioli, P., Marra, A., Costanzo, D., Merlo, M. E., Pappalardo, S. M., Corallo, F., Marino, S., Quartarone, A., Calabrò, R. S., & Maresca, G. (2024). A feasibility and usability study of a virtual reality tool (VESPA 2.0) for cognitive rehabilitation in patients with mild cognitive impairment: an ecological approach. Frontiers in psychology, 15, 1402894. https://doi.org/10.3389/fpsyg.2024.1402894.
Lee, J. B., & Cherney, L. R. (2018). Tau-U: A quantitative approach for analysis of single-case experimental data in aphasia. American Journal of Speech-Language Pathology, 27(1S), 495–503. https://doi.org/10.1044/2017_AJSLP-16-0197.
Magliacano, A., Fiorentino, M. R., Scarano, G., Colella, M., Fasano, C., Spinola, M., Monda, A., Estraneo, A., & VR-sABI study group (2025). Non-immersive virtual reality for cognitive rehabilitation of individuals with severe acquired brain injury (VR-sABI): study protocol for a multicentric randomized controlled trial. Trials, 26(1), 392. https://doi.org/10.1186/s13063-025-09128-7.
Martínez-Moreno, J. M., Sánchez-González, P., Luna, M., Roig, T., Tormos, J. M., & Gómez, E. J. (2016). Modelling Ecological Cognitive Rehabilitation Therapies for Building Virtual Environments in Brain Injury. Methods of information in medicine, 55(1), 50–59. https://doi.org/10.3414/ME15-01-0050.
Merlo, E. M., Myles, L. A. M., & Pappalardo, S. M. (2022). The VESPA Project: Virtual Reality Interventions for Neurocognitive and Developmental Disorders. Journal of Mind and Medical Sciences, 9(1), 16–27. https://doi.org/10.22543/7674.91.P1627.
Parsons, T. D. (2015). Virtual reality for enhanced ecological validity and experimental control in the clinical, affective and social neurosciences. Frontiers in Human Neuroscience, 9, 660. https://doi.org/10.3389/fnhum.2015.00660.
Riva, G., Mancuso, V., Cavedoni, S., & Stramba-Badiale, C. (2020). Virtual reality in neurorehabilitation: a review of its effects on multiple cognitive domains. Expert review of medical devices, 17(10), 1035–1061. https://doi.org/10.1080/17434440.2020.1825939.
Rizzo, A. A., Schultheis, M., Kerns, K. A., & Mateer, C. (2004). Analysis of assets for virtual reality applications in neuropsychology. Neuropsychological Rehabilitation, 14(1–2), 207–239. https://doi.org/10.1080/09602010343000183.
Rose, F. D., Brooks, B. M., & Rizzo, A. A. (2005). Virtual reality in brain damage rehabilitation: review. Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society, 8(3), 241–271. https://doi.org/10.1089/cpb.2005.8.241
Tagliaferri, F., Compagnone, C., Korsic, M., Servadei, F., & Kraus, J. (2006). A systematic review of brain injury epidemiology in Europe. Acta Neurochirurgica, 148(3), 255–268. https://doi.org/10.1007/s00701-005-0651-y.
Tate, R. L., McDonald, S., Perdices, M., Togher, L., Schultz, R., & Savage, S. (2008). Rating the methodological quality of single-subject designs and n-of-1 trials: introducing the Single-Case Experimental Design (SCED) Scale. Neuropsychological rehabilitation, 18(4), 385–401. https://doi.org/10.1080/09602010802009201.
Tieri, G., Morone, G., Paolucci, S., & Iosa, M. (2018). Virtual reality in cognitive and motor rehabilitation: Facts, fiction and fallacies. Expert Review of Medical Devices, 15(2), 107–117. https://doi.org/10.1080/17434440.2018.1425613.
Voinescu, A., Sui, J., & Stanton Fraser, D. (2021). Virtual reality in neurorehabilitation: An umbrella review of meta-analyses. Journal of Clinical Medicine, 10(7), 1478. https://doi.org/10.3390/jcm10071478.
Wankhede, N. L., Koppula, S., Ballal, S., Doshi, H., Kumawat, R., Raju, S., Arora, I., Sammeta, S. S., Khalid, M., Zafar, A., Taksande, B. G., Upaganlawar, A. B., Gulati, M., Umekar, M. J., Kopalli, S. R., & Kale, M. B. (2025). Virtual reality modulating dynamics of neuroplasticity: Innovations in neuro-motor rehabilitation. Neuroscience, 566, 97–111. https://doi.org/10.1016/j.neuroscience.2024.12.040.
Weiss, P. L., Kizony, R., Feintuch, U., & Katz, N. (2006). Virtual reality in neurorehabilitation. In M. Selzer, L. Cohen, F. Gage, & S. Clarke (Eds.), Textbook of Neural Repair and Rehabilitation (pp. 182–197). Cambridge University Press.
Wilson, B. A. (2008). Neuropsychological rehabilitation. Annual Review of Clinical Psychology, 4, 141–162. https://doi.org/10.1146/annurev.clinpsy.4.022007.141212.
World Health Organization. (2006). Neurological disorders: Public health challenges. WHO Press.
Wu, B., Yu, X., & Gu, X. (2020). Effectiveness of immersive virtual reality using head-mounted displays on learning performance: A meta-analysis. British Journal of Educational Technology, 51(6), 1991–2005. https://doi.org/10.1111/bjet.13023.
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Preliminary Reports and Negative Results in Life Science and Humanities

This work is licensed under a Creative Commons Attribution 4.0 International License.
Articles and conference papers published in Preliminary Reports and Negative Results in Life Science and Humanities are distributed under the terms and conditions of a Creative Commons Attribution 4.0 Unported License. Correspondingly, authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).